This project focuses on creating a VR-optimized 3D model for Meta Quest, with an emphasis on balancing performance and visual clarity for real-time use.
It also served as a study in translating 2D references into accurate and readable 3D forms, helping me improve my understanding of shape, structure, and spatial interpretation.
Throughout the process, I worked on refining topology, optimizing geometry, and building a more efficient modeling workflow while staying within the constraints of standalone VR hardware.