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Atomic Overlord 3D model - Character Design

This project focuses on creating a VR-optimized 3D model for Meta Quest, with an emphasis on balancing performance and visual clarity for real-time use.

It also served as a study in translating 2D references into accurate and readable 3D forms, helping me improve my understanding of shape, structure, and spatial interpretation.

Throughout the process, I worked on refining topology, optimizing geometry, and building a more efficient modeling workflow while staying within the constraints of standalone VR hardware.

2D reference / endproduct

2D reference / endproduct

Turn around render of the model

Turn around render of the model

Making the blockout

Making the blockout

Modeling the final version

Modeling the final version

UV map of all the body parts

UV map of all the body parts

Fully modeled character & Rigging the model

Fully modeled character & Rigging the model

Making textures in substance painter

Making textures in substance painter

Implementing the model into Unity and checking any bugs or issues the model has

Implementing the model into Unity and checking any bugs or issues the model has