Recent graduate from the HKU (University of the Arts, Utrecht), where I completed my bachelor’s in Game Art. My focus lies in creating stylized 3D art with a 2D aesthetic, and I enjoy working across both 2D and 3D in game engines.
During my studies, I gained experience with character optimization and material/texture creation, which sparked my interest in how visual styles are built and refined.
I always like working in a team, learning from and contributing to others, but I’m also very comfortable working independently when needed.