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Character design: Squirrel merchant

This is an character design I made for an assignment.
For this assignment we had to make an character that would fit in the game world of Ni no kumi.
This character is a wandering trader that is also a squirrel and he likes collecting stuff.
I scultped him in Zbrush and made him a game ready model in Maya, the textures were made in Substance painter.

First thing I did for this assignment was making concept iterations sketches of the Squirrel character.

First thing I did for this assignment was making concept iterations sketches of the Squirrel character.

After somemore iterations I made a turnaround of the final design

After somemore iterations I made a turnaround of the final design

Close-up of the final design

Close-up of the final design

Blockout squirrel in Zbrush

Blockout squirrel in Zbrush

left-side final sculpt

left-side final sculpt

Right-side final sculpt

Right-side final sculpt

Backside

Backside

After sculpting I exported it into maya to refine the topology to match 11k tris

After sculpting I exported it into maya to refine the topology to match 11k tris

Visible tris. First time I'm doing this so it isn't perfect.

Visible tris. First time I'm doing this so it isn't perfect.

To show the endresult I made a few renders of the character with maya (Arnold)

To show the endresult I made a few renders of the character with maya (Arnold)